Games Overview
Game 01
Follow the Light
Chase the lights at lightning speed.
Who catches them the fastest?
PLAYERS:
1-4
CATEGORY:
Active learning
Game Rules
1. Select game no. 1 on the Solar Playground
2. The Solar Playground will now display a light route. Watch carefully and try to remember the light sequence!
3. When the edge flashes, it’s your turn to jump the route. Jump incorrectly? You’re out. The route gets longer and more challenging with each level.
Scoring
Does the route have 2 tiles, and do you throw the balls correctly?
Then you earn 2 points. A route with 10 tiles is worth…?
Exactly, 10 points!
Game Rules
1. Select game no. 1 on the Solar Playground.
2. Grab 1 or more balls.
3. The Solar Playground will now display a light route. Watch carefully and try to remember the light sequence! When the edge flashes, it’s your turn to throw the balls along the route. If the ball bounces incorrectly, you’re out. The route gets longer and more challenging with each level.
Game Rules
1. Select game no. 1 on the Solar Playground.
2. Form a team and decide who is “even” and who is “odd.”
3. The Solar Playground will now display a light route. Watch carefully and try to remember the light sequence!
4. When the edge flashes, it’s your turn to jump the route. Take turns jumping on the tiles (Team 1 = steps 1, 3, 5, 7 / Team 2 = steps 2, 4, 6, 8). Jump incorrectly? You’re out. The route gets longer and more challenging with each level.
Game 02
Turn off the light
Everybody jump! The lit tiles must be turned off at lightning speed.
PLAYERS:
1-9
CATEGORY:
Active learning
Game Rules
1. Select game no. 2 on the Solar Playground.
2. The Solar Playground will display lights on various tiles. Watch carefully and jump quickly on the lights!
3. The more lights you jump on, the more points you score.
4. See one square? Jump once. See two squares? Jump twice. See three squares? But beware—red squares will appear, and if you touch them, you’re out!
Scoring
1 square = 1 point
2 squares = 2 points
3 squares = 3 points, and so on.
Game Rules
1. Select game no. 2 on the Solar Playground.
2. The Solar Playground will display lights on various tiles.
3. Divide the group and assign responsibility for 1, 2, or 3 lights to each person. Watch carefully to see how many lights the Solar Playground displays, and jump quickly if your assigned number of lights appears!
4. But beware—red squares will appear, and if you jump on them, you’re out!
Game Rules
1. Select game no. 2 on the Solar Playground.
2. The Solar Playground will display lights on various tiles.
3. Grab a ball and bounce it on the lights that appear. The more lights you hit with the ball, the more points you score! See one square? Bounce once. See two squares? Bounce twice. You get it! But beware—red squares will appear, and if the ball lands on them, you’re out!
4. Want to make it even harder? Add an extra ball and try to hit as many lights as possible.
Game 03
Times Table Trainer 1
Math boring? No way! Solve the equation and jump on the correct answer within the time limit.
PLAYERS:
1-10
CATEGORY:
Brain training
Game Rules
1. Select game no. 3 on the Solar Playground.
2. The Solar Playground will now display various equations from the 1, 2, 5, and 10 times tables.
3. Jump on the correct answer in the second row of tiles. Watch the time! If you get the correct answer, jump over the Solar Playground and start again or rejoin the queue.
4. Playing in a group? If you answer incorrectly, you’re out. The last person standing is the winner!
Scoring
Each correct answer is worth 1 point. Think carefully 😉
Game Rules
1. Select game no. 3 on the Solar Playground.
2. The Solar Playground will now display various equations from the 1, 2, 5, and 10 times tables.
3. Before jumping on the correct answer, add up all the numbers in the second row and shout the total out loud before jumping on the right answer. Solve both equations quickly because time is ticking!
4. If you get the correct answer, jump over the Solar Playground and start again or rejoin the queue.
5. Playing in a group? If you answer incorrectly, you’re out. The last person standing is the winner!
Game 04
Times Table Trainer 2
Ready for the next level? Solve the equation and jump on the correct answer within the time limit. Can you beat the high score?
PLAYERS:
1-10
CATEGORY:
Brain training
Game Rules
1. Select game no. 4 on the Solar Playground.
2. The Solar Playground will now display various equations from the 3, 4, 6, 7, 8, and 9 times tables.
3. If you get the correct answer, jump over the Solar Playground and start again or rejoin the queue.
4. Playing in a group? If you answer incorrectly, you’re out. The last person standing is the winner!
Scoring
Each correct answer is worth 1 point. Think carefully 😉
Game Rules
1. Select game no. 4 on the Solar Playground.
2. The Solar Playground will now display various equations from the 3, 4, 6, 7, 8, and 9 times tables.
3. Before jumping on the correct answer, add up all the numbers in the second row and shout the total out loud before jumping on the right answer. Solve both equations quickly because time is ticking!
4. If you get the correct answer, jump over the Solar Playground and start again or rejoin the queue.
5. Playing in a group? If you answer incorrectly, you’re out. The last person standing is the winner!
Game Rules
1. Select game no. 4 on the Solar Playground.
2. The Solar Playground will now display various equations from the 3, 4, 6, 7, 8, and 9 times tables.
3. If you get the correct answer, jump over the Solar Playground and start again or rejoin the queue.
4. Playing in a group? If you answer incorrectly, you’re out. The last person standing is the winner!
Game 05
Snake
The snake is hungry. Feed it as much as you can by jumping on the correct tiles. Who creates the longest snake?
PLAYERS:
1-4
CATEGORY:
Active Learning
Game Rules
1. Select game no. 5 on the Solar Playground.
2. The Solar Playground will now display a green ‘snake’ and a white square (the apple!). The goal is to guide the snake to eat the apple, making it grow longer.
3. Move the snake using the four middle ‘control’ tiles on the outer ring: left, right, up, and down.
Scoring
Each apple the snake eats is worth 1 point, and you’ll see the snake grow longer!
Game Rules
1. Select game no. 5 on the Solar Playground.
2. The Solar Playground will now display a green ‘snake’ and a white square (the apple!). The goal is to guide the snake to eat the apple, making it grow longer.
3. Move the snake using the four middle ‘control’ tiles on the outer ring: left, right, up, and down.
4. Assign each player one or more directions to ensure the snake reaches the apple as quickly as possible. Work together to control the tiles effectively.
Game Rules
1. Select game no. 5 on the Solar Playground.
2. The Solar Playground will now display a green ‘snake’ and a white square (the apple!). The goal is to guide the snake to eat the apple, making it grow longer.
3. Move the snake using the four middle ‘control’ tiles on the outer ring: left, right, up, and down.
4. You can only control the tiles using one leg. Hop quickly on the ‘control’ tiles to guide the snake efficiently.
Game 06
Tic tac toe
Tic Tac Toe with a modern twist. Who will get three in a row first?
PLAYERS:
1-2
CATEGORY:
Active Learning
Game Rules
1. Select game no. 6 on the Solar Playground.
2. Stand around the Solar Playground and play a game of Tic Tac Toe together.
3. Blue goes first. Double-tap the tile where you want to place your blue icon. Then it’s pink’s turn to place their icon.
4. Take turns until one player gets three in a row. Win three rounds to win the game!
Objective
Get three icons of your color in a row and win the game!
Scoring
The score is the number of games played on the Solar Playground.
Game 07
Space Battle
Shoot lasers at your opponent’s spaceship and try not to get hit yourself!
PLAYERS:
1-4
CATEGORY:
Active Learning
Game Rules
1. Select game no. 7 on the Solar Playground.
2. The Solar Playground will display the start screen for player 1 (pink) and player 2 (green).
3. Choose a side and wait for your spaceship to appear. Aim using the two outer tiles and shoot with the middle tile at your opponent’s side.
Objective
The goal of the game is to hit your opponent with your laser. When you do, you earn 1 point. You can use the blue space blocks for protection, but they can also be destroyed.
Scoring
Each time you hit your opponent, you earn 1 point. Reach 2 points to win the game!
Game 08
Sequence Jumping
A true brain teaser. Break the high score by jumping on the tiles in the correct sequence.
PLAYERS:
1-2
CATEGORY:
Brain training
Game Rules
1. Select game no. 8 on the Solar Playground.
2. The Solar Playground will start and display a sequence of 8 numbers. Select the sequence from the starting number (yellow) to the highest number step by step.
3. If the sequence is correct, you’ll get a new one.
4. There is one number that doesn’t belong in the sequence.
Objective
Identify the sequence and jump in the correct order.
Scoring
Each correct sequence = 1 point.
Game 09
Memory
A real brain workout. Break the high score by jumping on the tiles in the correct sequence.
PLAYERS:
1-2
CATEGORY:
Brain training
Game Rules
1. Select game no. 9 on the Solar Playground.
2. The Solar Playground will display 4 pairs, then the tiles will go dark. Can you remember where the pairs were?
3. Select the pairs one by one and check if you’re correct.
4. The tile without a pair will display the time and the number of lives (yellow blocks) left.
Objective
Remember the positions of the 4 pairs.
Scoring
Each correctly found pair = 1 point.
Game 10
Dino jump
Avoid the fireballs by jumping on the tiles. Be careful not to get caught by the dinos!
PLAYERS:
1-4
CATEGORY:
Active learning
Game Rules
1. Select game no. 10 on the Solar Playground.
2.Gather with up to 4 friends around the Solar Playground and wait for the countdown. 1-2-3-4, the game begins!
3. Jump with your dino (white) over the fireballs (yellow/red). These will move around the outer ring of the Solar Playground and come back to you. The player who stays in the game the longest wins.
Objective
Jump over the fireballs and stay in the game as long as possible.
Scoring
The score is based on the number of successful jumps over the fireballs.